Luckychipquest https://luckychipquest.net/ Informed citizens, informed decisions Mon, 19 Aug 2024 13:54:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Why didn't Silent Hill 2 Remake studio Bloober start by remaking Silent Hill 1? The devs explain https://luckychipquest.net/why-didnt-silent-hill-2-remake-studio-bloober-start-by-remaking-silent-hill-1-the-devs-explain/ https://luckychipquest.net/why-didnt-silent-hill-2-remake-studio-bloober-start-by-remaking-silent-hill-1-the-devs-explain/#respond Mon, 19 Aug 2024 13:54:19 +0000 https://luckychipquest.net/?p=72396

When Bloober and Konami announced that they were remaking Silent Hill 2 as part of a comprehensive series reboot, it made immediate if slightly deflating sense to me. Silent Hill 2 is the more feted of the Hills – if I were a calculating franchise custodian tasked with ‘bringing back’ one of the acclaimed original trilogy, that’s probably the instalment I and my spreadsheets would fix upon. I mean, it’s the game with Pyramid Head in it – the nearest thing Silent Hill has to a mascot, and it’s not like there’s an issue of cutting out plot material: each game in the Silent Hill series is, on some level, a distinct story with a distinct protagonist.

Still, the decision to ‘skip’ the first game in the series, whose world, narrative themes, music and art direction set the parameters for all the rest, made my brain itch a bit, and when I ran into Bloober’s creative director Mateusz Lenart and lead producer Maciej Głomb at a Konami event, I had to ask about it.

“I think Silent Hill 2 just matches our DNA way better,” Lenart began. “It’s much more emotional, a much more personal story than, for example, the first game or the third game. And we at Bloober were always fans of telling personal stories about people’s experiences, people’s feelings and how they go through them. Not so much about, you know know, occultism and things from other worlds, right? So I think that was the main reason, basically.”

Some context: without giving too much away, the original Silent Hill is more of a supernatural affair, with your character Harry swept up in various diabolical doings, though it’s also a work of psychological projection. The sequel switches priorities, placing a sorely disquieted brain at the centre, though it keeps one foot in that lineage of occultism.

Lenart added that Bloober prefers to tell stories that are similarly “grounded” and focussed. “Obviously [our games] feature some supernatural elements, but in the end it’s all about a specific person, on a specific journey that they need to make to find out the truth about themselves.”

Of course, the choice of which Silent Hill game to tackle was broadly out of Bloober’s hands. “Yeah, Silent Hill 2 is the best match for us as Bloober Team, in terms of our DNA and the games that we’ve done and that we did previously,” Glomb agreed. “On the other hand, it’s not like we were making this decision, right? The franchise is connected to Konami’s plans.

“So we had this proposition, probably because of our DNA, our backgrounds with Silent Hill 2. And we were very glad to do this version of the game, just because it fits our feelings. Even in our previous games, we were so inspired by Silent Hill 2 in more specific aspects – in Layers Of Fear, which is a completely different game, but having those different endings, it was inspired by Silent Hill 2. Having those small things during the game where we don’t tell you that it’ll lead to a different ending.”

As I said, if I were a canny Konami exec, I would probably greenlight Silent Hill 2 for the remake treatment before any of the others. As a player, however, I’m curious to know how Bloober’s remake will land with people who haven’t played the horror game that started the ball rolling. It’s still my favourite of the Hills, and Silent Hill 2 is a richer play for understanding how it responds to the original game – what it preserves, what it rejects.

While there has been a “remake” of sorts in the shape of Silent Hill: Shattered Memories, the first Silent Hill lives on today mostly in the shape of the retro horror scene: its PS1 graphics and visual direction have become a distinct aesthetic, evolving alongside the hi-fi photorealism of later Silent Hill sequels. I guess we’ll always have Itch.io.

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Quantic Dream writer Adam Williams departs to start up his own studio https://luckychipquest.net/quantic-dream-writer-adam-williams-departs-to-start-up-his-own-studio/ https://luckychipquest.net/quantic-dream-writer-adam-williams-departs-to-start-up-his-own-studio/#respond Mon, 19 Aug 2024 13:52:03 +0000 https://luckychipquest.net/?p=72392

Longtime Quantic Dream writer Adam Williams has departed the studio after almost a decade. He already has his next job lined up: he’ll be starting his own independent, currently unrevealed studio.

“I’ve already been in touch with many of you guys at Quantic Dream and Lucasfilm, to thank you for everything on Detroit and Eclipse,” he wrote. “It’s been a great adventure.”

Williams joined in 2015, and served as the lead writer on Detroit: Become Human and Star Wars Eclipse. Quantic Dream was the only developer he worked at up to this point, having previously worked as a writer on UK television.

Regarding his new studio, Williams said it consists of “a group of very talented designers and developers. […] We’re working on something very innovative, very special and, for now, very secret.”

Questions remain about Star Wars Eclipse

He’s far from the first developer to leave a triple-A studio to start his own, but it is somewhat noteworthy in that he directly stated his departure and teased the new studio in one go.

With his leave, questions remain on the status of Eclipse, which was revealed in 2021. Quantic Dream has been quiet on the game since then, other than to reiterate last year that it “still exists.”

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Ubisoft cuts 45 jobs across Cary and San Francisco teams https://luckychipquest.net/ubisoft-cuts-45-jobs-across-cary-and-san-francisco-teams/ https://luckychipquest.net/ubisoft-cuts-45-jobs-across-cary-and-san-francisco-teams/#respond Mon, 19 Aug 2024 13:50:12 +0000 https://luckychipquest.net/?p=72389

45 employees have been let go by Ubisoft, according to Bloomberg.

The outlet reports the reductions were spread across US offices located in Cary, North Carolina and San Francisco, CA. A Ubisoft spokesperson said the cuts were made to “align [their] organizations with future business and development objectives.”

Ubisoft’s Cary team (typically known as Red Storm Entertainment) was the lead developer on several Tom Clancy titles over the years. More recently, it released Assassin’s Creed Nexus VR and canceled The Division Heartland.

Meanwhile, Ubisoft San Francisco was the lead developer on the Rocksmith series. Other titles under its name include South Park: The Fractured But Whole and the free-to-play shooter xDefiant.

This marks the second time this year Ubisoft has reduced its staff by 45 employees. In April, cuts were made across its global publishing teams to “enhance our collective efficiency.”

A month later, Ubisoft revealed it had reduced its headcount by 1,700 workers since 2022.

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Kwalee releases Arabic version of mobile game platform for MENA devs https://luckychipquest.net/kwalee-releases-arabic-version-of-mobile-game-platform-for-mena-devs/ https://luckychipquest.net/kwalee-releases-arabic-version-of-mobile-game-platform-for-mena-devs/#respond Mon, 19 Aug 2024 13:47:00 +0000 https://luckychipquest.net/?p=72384

UK publisher Kwalee has launched an Arabic-language edition of its mobile game platform Hitseeker for studios in the Middle East and North Africa (MENA) region.

For creators in that part of the world, they’re able to use the platform and its resources in their native language (or English). Beginner developers can also access tools like a library that covers core skills and concepts.

Kwalee’s mission

Hitseeker “simplifies” the development process for mobile studios, and let them test, publish, and optimize games. The partnership will also help Kwalee support the “emergent” MENA game industry, reportedly projected to be worth $10 billion by 2026.

It also builds on a development and publishing agreement with Fahy Studios. The deal was struck in late 2023, and further support is being given to studios in the LevelUp accelerator program.

Per Kwalee’s mobile publishing VP John Wright, Hitseeker’s Arabic equivalent meets a need asked by MENA developers, and will help them “take center stage and reach their full potential.”

“Hitseeker…is our way of reaching out and offering this guidance,” he continued. “We’re the publishing partner that will support developers with the skills and support they need to get their games to the global stage.”

Arabic-speaking developers can apply to Hitseeker here.

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Embracer boss says 'volatile' PC and console business is the 'bad guy' https://luckychipquest.net/embracer-boss-says-volatile-pc-and-console-business-is-the-bad-guy/ https://luckychipquest.net/embracer-boss-says-volatile-pc-and-console-business-is-the-bad-guy/#respond Mon, 19 Aug 2024 13:45:10 +0000 https://luckychipquest.net/?p=72381

Embracer CEO Lars Wingefors has told investors the PC / Console business is the ‘bad guy’ within the company.

Outlining why Embracer has stopped providing hard guidance each quarter, Wingefors said there’s some “lumpiness” within the PC / Console segment that prevents it from looking too far into the future. Case in point: Kingdom Come: Deliverance II, which is being published by Embracer subsidiary Deep Silver, was just delayed until February 2025 (thanks Eurogamer). It was initially slated to launch this year.

Wingefors reiterated the overall business is performing in line with expectations, but suggested the PC / Console segment remains a “volatile” proposition–especially when compared to other businesses such as board game maker Asmodee.

“Asmodee is a fantastic business to own from the perspective of you’re always very stable in the deliverance of your numbers,” said Wingefors during an investor Q&A.

“The mobile business is the same. The PC / Console guy is the ‘bad guy’ because it’s a bit volatile. But I’m very confident and excited about the future outlook of that business as well–especially now post-restructuring.”

That restructuring program saw Embracer divest major assets like Gearbox Entertainment and Saber Interactive. It also resulted in mass layoffs, project cancellations, and studio closures.

As noted in its fiscal report for the quarter ended June 30, 2024, Embracer saw net sales within its PC / Console business fall by 34 percent year-on-year to SEK 2.65 billion ($253.2 million).

The Swedish company attributed that downturn to “lower release activity” and a “tough comparison” year-on-year due to the release of Dead Island 2 in corresponding quarter.

“Excluding the release of Dead Island 2 in the comparison quarter, the organic growth was 15 percent in Q1,” added Wingefors. “The 5 percent adjusted EBIT margin is impacted by amortization of releases with low ROI from the past 24 months. The new content that came out for Deep Rock Galactic, Remnant II and Dead Island 2 performed well in line with management expectations.”

Providing a bit more colour, Wingefors said Embracer’s broader PC / Console pipeline “looks solid” and noted the company still expects to “release completed games with a value of SEK 3.9 billion for the financial year.”

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A lovely, not-at-all culty seaside day out awaits in “Story generator” sim Marry a Deep One: Innsmouth Simulator https://luckychipquest.net/a-lovely-not-at-all-culty-seaside-day-out-awaits-in-story-generator-sim-marry-a-deep-one-innsmouth-simulator/ https://luckychipquest.net/a-lovely-not-at-all-culty-seaside-day-out-awaits-in-story-generator-sim-marry-a-deep-one-innsmouth-simulator/#respond Mon, 19 Aug 2024 13:43:38 +0000 https://luckychipquest.net/?p=72378

I’ve likely mentioned hitting Lovecraft fatigue so often that it’s now evolved into a second phase of Lovecraft-fatigue fatigue. This is not the same as Lovecraft refreshment, no matter how much I might want to return to the days before old one plushies and Cthulhu children’s books terrorised the internet en masse. There’s not quite enough information about “story generator” sim Marry a Deep One: Innsmouth Simulator for me to confidently say it’ll cut through my exhaustion with all things tentacular and horrifically be-gilled. But it is beguiling, isn’t it? There’s all sorts of little widgets and details shown off that remind me of everything from Sid Meier’s Pirates to classic adventure games, and maybe even a little Rimworld? It’s a heady soup, although one I’d recommend against quaffing, given where the water comes from.

“Marry a Deep One is a story generator with social mechanics at its core,” reads the store page. “You play as a villainous cult leader exerting considerable control over a small community. Nevertheless, you must also meet the demands of the Deep Ones, or they will punish the village.”

Watch on YouTube

Here’s a feature list. Probs don’t recite it out loud. And if you do, make sure to check your neck in the mirror afterward.

STORY: The game doesn’t follow a fixed script or sequence but features numerous randomized story elements that can interconnect into a larger narrative. Your actions—and even those of the NPCs—significantly influence the outcome.

MAGIC: Develop creative ways to manipulate villagers even further, to the point of breaking the game. Study documents to learn sigils, which you combine into spells.

POWER: Your grimoire grants you the power to monitor all villagers’ feelings, relationships, actions and motivations. You even have the authority to choose villagers as sacrifices to the gods of the Deep Ones.

CUSTOMIZATION: Name yourself, your cat, grimoire, cult, village, spells and children. Try out various hairstyles, glasses, and hats. Construct, expand, and modify the village’s buildings to your liking.

CATS: You can pet them.

This one’s due out sometime this year. Could it finally be the game to wash the completely average taste of Dredge out of my mouth? Am I going to elaborate on calling Dredge completely average? Nope! If you’re hankering for some Lovecraft in the meantime, the devs behind visual novel Dagon recently announced they’d raised over $50,000 for humanitarian aid in Ukraine – despite their game being free.

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Epic Games Store Now Available for Download on Android, iOS https://luckychipquest.net/epic-games-store-now-available-for-download-on-android-ios/ https://luckychipquest.net/epic-games-store-now-available-for-download-on-android-ios/#respond Mon, 19 Aug 2024 13:36:29 +0000 https://luckychipquest.net/?p=72376

Epic Games has done it. At long last, we have an official Epic Games Store app for Android and iOS, downloadable and providing access to titles such as Fortnite, Fall Guys, and more.

Epic announced this is what would be happening earlier this year, but honestly, we weren’t expecting launch to be this smooth. This is likely thanks to years of legal battles between Epic, Google, and Apple, but at the end of the day, the kids just want to play some d*mn Fortnite.

To get to playing, you’ll need to download the Epic Games Store app from Epic Games by following the link below. You won’t find it on either Apple’s App Store or Google Play. Once downloaded, log in or create an account, then simply enjoy your games.

The Epic Games Store is free to install, and at launch has Fortnite, Fall Guys and Rocket League Sideswipe available to download and play for free with optional in-app purchases available. In the future, you’ll be able to purchase new products directly through the app, and get weekly free games and/or content packs.

Go forth and game, people.

Download Epic Games Store: Android | iOS

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If you have to watch one (HBO) Max movie in August 2024, stream this one https://luckychipquest.net/if-you-have-to-watch-one-hbo-max-movie-in-august-2024-stream-this-one/ https://luckychipquest.net/if-you-have-to-watch-one-hbo-max-movie-in-august-2024-stream-this-one/#respond Mon, 19 Aug 2024 13:34:21 +0000 https://luckychipquest.net/?p=72370

If there’s one movie that Max subscribers are going to watch this month, it’s probably going to be Furiosa: A Mad Max Saga. After bombing in theaters, George Miller’s prequel to Max Max: Fury Road is now streaming. But if action isn’t what you need, perhaps the romance of Amelie and the comedy of Beetlejuice are what you’re looking for this month. But for us, the one (HBO) Max movie that you need to watch in August 2024 is Where the Wild Things Are.

Maurice Sendak’s children’s book Where the Wild Things Are is such a perennial hit that chances are very good that you read it while growing up. And if you remember it at all, you should recall that it’s very short. Director Spike Jonze, the man behind Being John Malkovich, co-wrote and helmed this adaptation, while also expanding and modernizing the story. There were definitely some detractors when Jonze signed on to this project, but he proved he was up to the task. Where the Wild Things Are is a wonderful movie for kids of all ages, and we’re sharing the reasons why you should stream it this month.

Max is presented as a real child

A lot of movies and TV shows fall into the trap of presenting children as tiny adults who are mature beyond their years and quick with a witty comment. Max is none of those things in Where the Wild Things Are. As portrayed by newcomer Max Records (yes, that’s his real name), the character who shares his first name is anything but mature. At the beginning of the movie, Max is more angry and afraid than anything else. He feels threatened by his mom’s new boyfriend, Adrian, as played by Poor Things actor Mark Ruffalo. And it’s not because of anything Adrian did; it’s because he’s there with Connie (Catherine Keener) instead of Max’s father, and that makes Max mad.

Similarly, Max acts out after getting upset with his sister, Claire (Pepita Emmerichs), before having an intense confrontation with his mother that spirals out of control. Not even Max knows how to control himself, and he acts like a beast almost exactly like the Wild Things of his imagination. Most of the movie takes place in Max’s fantasyland, but in these early scenes, the film grounds us in Max’s reality.

The creature effects and performances are amazing

One of the smartest decisions that Jonze made in this movie was the choice to avoid going full CGI with the Wild Things. Instead, the film brings these creatures to life with a mixture of puppetry, CGI, and suit performers, which gives them an added sense of reality when they share the screen with Max. That may have also been the best way to capture the strange proportions of the creatures from the book.

The late James Gandolfini lent his voice to Carol, the leader of the Wild Things, and you can kind of hear the Tony Soprano in him when he gets angry. But in his own way, Carol is just as much a child as Max is, with even less impulse control. The other Wild Thing voices include Paul Dano, Lauren Ambrose, Chris Cooper, Forest Whitaker, and Catherine O’Hara (The Last of Us season 2).

All of the performers captured the essence of the characters. But the performers in the suits also deserve their due. They were the ones who had to interact with Records on set and create the on-screen relationship between Max and the creatures.

It captures the spirit of Maurice Sendak’s illustrations

If you’ve ever read Where the Wild Things Are, then you probably know that Sendak’s art style is very much his own and not a traditional look. Getting that visual aspect right was probably one of the most difficult parts of this film. Luckily, Jonze had a $100 million budget, the creative vision, and the right collaborators to bring this project to life.

The scenes in reality are good, but this movie really comes to life when Max is on the island of the Wild Things and he declares himself king. From that point on, it’s a visual feast, and a storybook come to life. There’s a very surreal sensation seeing the creatures in their habitat, and that makes it easier to accept them as completely realized characters.

The ending is emotionally cathartic

As much as Max enjoys spending time with the Wild Things, he makes some mistakes when he’s among them as well. Conversely, a handful of the Wild Things are even more immature than Max is, which may make him reconsider how he’s behaved in the real world. When the time comes for Max to leave the island, he’s mentally in a place where he knows what he has to do in reality in order to reconcile with his family. But first, he has to make things right with the Wild Things.

Jonze elicits all of these emotions on screen, and Max’s return brings him full circle with a chance to make better choices in the future. That gives the film a little more weight as it wraps things up, and it also tugs at the heartstrings as well.

Watch Where the Wild Things Are on Max.



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If you have to watch one (HBO) Max movie in August 2024, stream this one https://luckychipquest.net/if-you-have-to-watch-one-hbo-max-movie-in-august-2024-stream-this-one/ https://luckychipquest.net/if-you-have-to-watch-one-hbo-max-movie-in-august-2024-stream-this-one/#respond Mon, 19 Aug 2024 13:34:21 +0000 https://luckychipquest.net/?p=72371

If there’s one movie that Max subscribers are going to watch this month, it’s probably going to be Furiosa: A Mad Max Saga. After bombing in theaters, George Miller’s prequel to Max Max: Fury Road is now streaming. But if action isn’t what you need, perhaps the romance of Amelie and the comedy of Beetlejuice are what you’re looking for this month. But for us, the one (HBO) Max movie that you need to watch in August 2024 is Where the Wild Things Are.

Maurice Sendak’s children’s book Where the Wild Things Are is such a perennial hit that chances are very good that you read it while growing up. And if you remember it at all, you should recall that it’s very short. Director Spike Jonze, the man behind Being John Malkovich, co-wrote and helmed this adaptation, while also expanding and modernizing the story. There were definitely some detractors when Jonze signed on to this project, but he proved he was up to the task. Where the Wild Things Are is a wonderful movie for kids of all ages, and we’re sharing the reasons why you should stream it this month.

Max is presented as a real child

A lot of movies and TV shows fall into the trap of presenting children as tiny adults who are mature beyond their years and quick with a witty comment. Max is none of those things in Where the Wild Things Are. As portrayed by newcomer Max Records (yes, that’s his real name), the character who shares his first name is anything but mature. At the beginning of the movie, Max is more angry and afraid than anything else. He feels threatened by his mom’s new boyfriend, Adrian, as played by Poor Things actor Mark Ruffalo. And it’s not because of anything Adrian did; it’s because he’s there with Connie (Catherine Keener) instead of Max’s father, and that makes Max mad.

Similarly, Max acts out after getting upset with his sister, Claire (Pepita Emmerichs), before having an intense confrontation with his mother that spirals out of control. Not even Max knows how to control himself, and he acts like a beast almost exactly like the Wild Things of his imagination. Most of the movie takes place in Max’s fantasyland, but in these early scenes, the film grounds us in Max’s reality.

The creature effects and performances are amazing

One of the smartest decisions that Jonze made in this movie was the choice to avoid going full CGI with the Wild Things. Instead, the film brings these creatures to life with a mixture of puppetry, CGI, and suit performers, which gives them an added sense of reality when they share the screen with Max. That may have also been the best way to capture the strange proportions of the creatures from the book.

The late James Gandolfini lent his voice to Carol, the leader of the Wild Things, and you can kind of hear the Tony Soprano in him when he gets angry. But in his own way, Carol is just as much a child as Max is, with even less impulse control. The other Wild Thing voices include Paul Dano, Lauren Ambrose, Chris Cooper, Forest Whitaker, and Catherine O’Hara (The Last of Us season 2).

All of the performers captured the essence of the characters. But the performers in the suits also deserve their due. They were the ones who had to interact with Records on set and create the on-screen relationship between Max and the creatures.

It captures the spirit of Maurice Sendak’s illustrations

If you’ve ever read Where the Wild Things Are, then you probably know that Sendak’s art style is very much his own and not a traditional look. Getting that visual aspect right was probably one of the most difficult parts of this film. Luckily, Jonze had a $100 million budget, the creative vision, and the right collaborators to bring this project to life.

The scenes in reality are good, but this movie really comes to life when Max is on the island of the Wild Things and he declares himself king. From that point on, it’s a visual feast, and a storybook come to life. There’s a very surreal sensation seeing the creatures in their habitat, and that makes it easier to accept them as completely realized characters.

The ending is emotionally cathartic

As much as Max enjoys spending time with the Wild Things, he makes some mistakes when he’s among them as well. Conversely, a handful of the Wild Things are even more immature than Max is, which may make him reconsider how he’s behaved in the real world. When the time comes for Max to leave the island, he’s mentally in a place where he knows what he has to do in reality in order to reconcile with his family. But first, he has to make things right with the Wild Things.

Jonze elicits all of these emotions on screen, and Max’s return brings him full circle with a chance to make better choices in the future. That gives the film a little more weight as it wraps things up, and it also tugs at the heartstrings as well.

Watch Where the Wild Things Are on Max.



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Suzuki SV650 Vs. Kawasaki Ninja 650: How Do These Bikes Compare? https://luckychipquest.net/suzuki-sv650-vs-kawasaki-ninja-650-how-do-these-bikes-compare/ https://luckychipquest.net/suzuki-sv650-vs-kawasaki-ninja-650-how-do-these-bikes-compare/#respond Mon, 19 Aug 2024 13:32:29 +0000 https://luckychipquest.net/?p=72367

Kawasaki’s Ninja motorcycles have developed quite the reputation as speed machines. The Ninja 650 is a sports tourer with an aggressive, angular sense of style and a parallel-twin 649cc engine. It was introduced in 2006 as the 650R, and six years later with a series of adjustments, reborn as the Ninja 650.

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The Ninja 650 is comparable to Suzuki’s SV650, one of the many cool Suzuki motorcycles, and a potent model in the middle of its manufacturer’s weight line-up. The SV650 actually arrived seven years earlier, in 1999, with both the half-fairing Suzuki SV650S and naked SV650 models available. In both its initial guises, the SV650 looked distinctly different to the 650 that arrived later, but underneath it all, they were certainly kindred spirits. 

It’s important for everyday riders to have options for sporty models that retain a sense of style and power while still offering practical use beyond the racing side of things. This is the purpose of both Kawasaki’s Ninja 650 and the Suzuki SV650 in a nutshell. They’re stylish, sporty, powerful machines, not topping the charts in on-paper specs but absolutely packing enough to please a wide variety of street riders.

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For those looking to see how they compare, we’ll run through their respective specs, prices, features, and more to help potential purchasers make a choice between them.

The specs and dimensions of the models

There’s often no more important point of comparison between two rival vehicle models than their raw size and power. It’s a great place to start, then. 

Beginning with the Suzuki SV650, the model boasts 72 hp and 47.2 lb-ft of torque in its four-stroke V-twin engine, which has a capacity of 645cc. In terms of size, it measures 29.9 inches wide by 42.9 inches tall and 84.3 inches long.  Boasting a curb weight of 437 lbs to boot, it’s a middleweight model, yet with practical abilities. 

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The ’25 Ninja 650, meanwhile, is cut from similar cloth. Kawasaki’s effort has the slimmest lead in terms of power capacity, offering a 649cc parallel twin eight-valve engine with 48.5 lb-ft of torque. This is all wrapped up in a package that’s just slightly lighter than the SV650, at 421.2 lbs, or 423.4 lbs when equipped with ABS. The bike measures 80.9 inches in length by 45.1 inches high and 29.1 inches wide. Also, at 68 horsepower as of the ’23 edition, it’s quite clear that, in terms of their basic specs and size, the two models aren’t tremendously different from each other. Next, there’s the financial factor — let’s see how each bike will stretch your budget.

How much can the Kawasaki Ninja 650 cost?

The beginning MSRP of the ’25 Kawasaki Ninja 650 is $8,299. However, buyers are likely to pay more than just that price. With a destination charge of approximately $550, plus the additional $600 when adding the anti-lock braking system, this sets you back $9,449. It’s not as affordable as some other Kawasakis.

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That’s just the beginning, too. As any rider knows, there are a range of modifications available for a new motorcycle. For example, you’ll need to consider your 650’s paint job. The Metallic Spark Black and Metallic Flat Spark Black model is available at the base $8,299, but if you want either Metallic Matte Old School and Metallic Spark Black or Candy Steel Furnace Orange, Metallic Spark Black and Metallic Royal Purple, both of the latter add $600 to the overall total. 

There are also options to add the likes of Kawasaki’s Premium Cover ($184.95), Large Windshield ($225.95), DC Power Outlet ($55.95), or 30 Liter Top Case ($110.95) to a purchase.

How much can a Suzuki SV650 cost?

Moving on to the Suzuki SV650, the company offers the ’23 base model at an MSRP of $7,399. On top of this, there’s a potential destination charge of $440 and a $150 freight surcharge where applicable. Again, the ABS model is offered at a premium — it’s $7,949, with the same two additional charges being $460 and $100 respectively. At $8,509 for an ABS model with the additional charges all accounted for, this makes the SV650 $940 less than an equivalent ABS Ninja 650. 

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As for potentially not-so-optional extras, Suzuki has its own range of official add-ons for SV650 riders too. They include the Suzuki Cycle Cover ($149.95), passenger pegs ($39.95), a tuck roll seat ($219.95), and a 27 liter top case at $129.95 – which is slightly less capacity but pricier than Kawasaki’s equivalent. 

Weighing up the prices of the two models, while Suzuki’s SV650 has a lower base price, it won’t necessarily be the cheaper choice, depending on the suite of accessories the buyer might like to add to their purchase. The savviest shoppers will look at any potential savings versus those elements of the package that are the most valuable to them.

Are the SV650 and Ninja 650 beginner friendly?

A first motorcycle is a hugely significant purchase, and it could become your pride and joy for a lifetime. It needn’t be a bike that you outgrow or graduate from. Whether you’re considering a Ninja 650 or an SV650 as your first bike or just your latest, you’ll find that they’re well equipped for a range of needs and skill levels. 

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These are vehicles designed to be comfortable rides to both sit on and manage. As Cycle World put it in a Buyer’s Guide for the ’22 SV650, “The SV happily served everyone from first-timers to old-timers, many of whom kept them on as long-timers. It’s the rare motorcycle that can be both a first and a forever bike.” 

The Suzuki SV650 has a seat height of 30.9 inches, with Kawasaki’s effort slightly higher, at 31.1 inches. Both are versatile bikes, comfortable for longer trips just as they’re convenient for shorter journeys. As convenient packages that bundle relatively low costs with a sporty appeal and adaptability, riders may upgrade to a model with even more heft down the line, but by the same token, they may never see the need to. 

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Which motorcycle could be a better fit for you?

Competition means that if a particular model of vehicle proves a success, you can bet that rivals will get to work on something to counter it as soon as possible. As a result, of course, the choice between them can be a difficult one, with little to separate the two.

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This is the case with the SV650 and Ninja 650. Both are popular mainstays of the twin-engine arena, and very close competitors to boot. They could be considered motorcycles for the non-specialized rider, as they’re not tailored for off-roading as Kawasaki’s KLX300R is, nor do they boast the sheer 1,340cc strength of Suzuki’s Hayabusa, or the monstrous speed of the Ninja H2R. Unlike the $19,599 price tag of the Hayabusa, they’re affordable, versatile models that can be accessorized for certain roles, even if not specifically designed for them.

The SV650’s lower price could be a significant point in its favor. Nevertheless, both are very solid entries in the middle-of-the-pack range, and a potential buyer should consider the add-ons that might suit them.

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